![]() Thanks for bringing this to my attention. There's still a chance that it'll fail on sharp sounds but it looks right for now. It'd be worth tagging a note into the spu plugin notebook. Just have to try a bunch of stuff out until something sticks.Ĭould you also mention the game? (it sounds familiar). Which doesn't seem quite right but that is r1.Įither way, I'll fix this one since I had it working before. If both fail, then I have to shutdown the channel immediately. My impression is that #2 will be okay - the instrument seems to release too long (like a slow-dying sound). They should just be save state plug 'n play. So I've got 2 test builds for your ears to try out.ĭownload test.7z from - send big files the easy way I slowed it down and I've got 2 guesses:Ģ - $2 VAG shuts down channel volume (aka Pete solution) You do a good job of isolating and stitching the samples together. Especially since I'm not the type to pick up on such sharp details. And make sure to use fresh save states.īug reports are good. Approaching Eternal-type update periods (note that Eternal uses ADSR float math (?), which is curiously interesting to me).īrain Dead 13 can stay 'broken' (bad sound) for awhile - that's a hard one to figure out. It should come off slightly sharply cleaner if you have high-quality speakers / headphones. Not much more though.Īs a bonus, I've lowered the 1ms -> 0.5ms update times. Still too experimental to add to Linux / Mac. In my case, not doing everything in StartSound but before when VoiceOn activates (ex. Lesson: when lots of events happen in the same 'apu update cycle', order of events is -very- important. Saves are working again and experimental accuracy is improved - no more weird Xeno sounds. Going to take time to look properly at this. Use new save states for this buildThis might fix or break some things so be on alert.ĭown again. = Allows Brain Dead 13 to boot (poor sound) ![]() = Lets Square games use sharper volume updates + 0.5 ms SPU updates (45 -> 23 apu cycles) No guarantees it'll be looked at but it's worth a try. If you have genuine bug reports (notably using Gaussian), then please report them here or in the PCSX-r devs thread above. Probably some pitch, fmod, reverb accuracyI'm not officially planning on maintaining this plugin further - I may make some core fixes later. Noise waveforms (don't use white noise) = Looping the FF7 cursor menu works better (more like Eternal now) It seems that PSXjin is an offshoot of PCSXR, so if I run into an issue with that at least I'm on the right track to remedying it.Voice on/off detection - immediately within same apu cycle DSound Audio SPU Version 1.9 with the following settings:Īs for my graphics settings, they are as follows: But at least I was able to beat Zophar despite the slowdown! I even noticed this happening when certain sounds played during the battle(s) with Zophar. For example, when I bring up the field menu and use an item on my characters, the sound effect it makes causes the game to slow down to a crawl. However, I changed some settings and the game only slows down when certain sounds are played. I should give psxjin a try then.Īs for PCSXR, I searched the interwebs and found that other people are experiencing slowdown with this emu. Also, sound is always fucked up no matter what. ![]() Just finished trying out the "Fast" preset for the graphics plugin, while making a few changes here and there. January 20, 2018, 07:15:25 AM - (Auto Merged - Double Posts are not allowed before 7 days.) Has anyone else here experience similar problems with this emulator? How did you fix it? I usually use the "Nice" settings on Pete's OpenGL2 PSX GPU Version 2.9, but I changed one thing to hopefully to make it run better: I changed the Off-Screen drawing option from "Extended" to "Standard". Also, voice samples sound garbled with static when I change the sound plugin. I noticed the sound skipping so I changed the sound plugin from the default one to P.E.Op.S. I also know about pSX v1.13 Cheat Edition, but that works like a regular CD GameShark you can't enable and disable codes on the fly.Īnyway, I'm trying to play Lunar 2, which is a 2D game and shouldn't be graphics intensive. Yeah, I know ePSXe has a built in "cheat" feature, but it only uses pre-loaded codes, and you cannot add codes yourself. Infact, PCSX-Reloaded is my default PS1 emulator of choice now because i like the GUI more and it also have more configurable options that ePSXe doesn't have via: Configuration > CPU. Awhile back someone recommended this emulator to me because the PEC plugin for ePSXe gets detected as a virus by some antivirus programs. Yep, i almost never used PCSX because ePSXe was doing the job pretty good but after testing PCSX-Reloaded for a bit i must say i'm surprised with this one too. ![]()
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